I have over ten years experience as a graphic designer &  3D artist

My responsibilities have ranged from photo retouching,
to desktop publishing, video production, compositing, to producing 3D renderings & VR

For the last seven years I have been using the Unreal Engine for many different projects,
from architectural renderings, VR experiences, event staging, conceptualization & level design.

I have experience with AutoCAD, BIMs, Point Clouds, StudioTools and Datasmith in the Unreal Engine,

and enjoy new challenges when it comes to keeping up with new technologies.

I would consider myself as a 3D Generalist,

as I have no true area of focus and enjoy every aspect of game engine design.

I do my own modelling, texturing, skinning, rigging and animation.
I also enjoy ai behaviour, blueprints and audio editing.




You may find examples of my past graphic design and Photoshop work here
http://graphecks.blogspot.ca/

Examples of my 3D work can be found here

http://graphecks.my-free.website/

This blog features my more recent UNREAL work.
I am trying to broaden my perspective thanks to the Unreal Engine, Megascans, Quixel Mixer,

Substance Painter and World Creator


I would feel very comfortable in just about any position related to 3D rendering, VR,  graphic design