VRGRAPHECKS
I have over ten years experience as a graphic designer & 3D artist
My responsibilities have ranged from photo retouching,
to desktop publishing, video production, compositing, to producing 3D renderings & VR
For the last seven years I have been using the Unreal Engine for many different projects,
from architectural renderings, VR experiences, event staging, conceptualization & level design.
I have experience with AutoCAD, BIMs, Point Clouds, StudioTools and Datasmith in the Unreal Engine,
and enjoy new challenges when it comes to keeping up with new technologies.
I would consider myself as a 3D Generalist,
as I have no true area of focus and enjoy every aspect of game engine design.
I do my own modelling, texturing, skinning, rigging and animation.
I also enjoy ai behaviour, blueprints and audio editing.
You may find examples of my past graphic design and Photoshop work here
http://graphecks.blogspot.ca/
Examples of my 3D work can be found here
http://graphecks.my-free.website/
This blog features my more recent UNREAL work.
I am trying to broaden my perspective thanks to the Unreal Engine, Megascans, Quixel Mixer,
Substance Painter and World Creator
I would feel very comfortable in just about any position related to 3D rendering, VR, graphic design