VRGRAPHECKS
My most recent work is this piece.
I am trying to recreate the field Maximus went to as his heaven in the end of the film Gladiator.
I have used RenderDoc, Google Maps and Blender to rip the landscape from Google earth 3D,
and have recreated the landscape using World Creator 2.
The goal being a fully explorable field, with physics enabled grass blowing in the wind,
capable of collision with the players fingertips using finger tracking in the Quest 2.
I will be rigging this characters motion controller hands myself.
I am self taught with every aspect of this engine and can work through each and every problem until solved, every single time.
From skinning to rigging and animation, and I am getting better and better at it.
I have an Ulterior motive for this scene however, it is merely one level from a project I am working on in secret until I am ready to sell it as an App for the Oculus Quest 2.
I finally have a BRILLIANT IDEA for a VR "game" I am designing myself.
One I can actually SELL.
I will also be recreating the field from "Christinas world" in the Unreal engine using the exact same process.
I have ripped the actual landscape from Google Maps the same way and will be creating it next.
(Once I get my texturing and lighting completed in the above level)
This is the actual heightmap of the field in question. I have done my research on where the house is.
It is an actual home and Christina was a real woman. A young woman who was somewhat paralized from the waist down. I just think reproducing famous artwork in the Unreal Engine is fun and would be soooo interesting to explore in VR, now that we can achieve photo-realism.
I can't wait to upgrade my video card so I can make use of Cinematic quality assets.
(and soon LUMEN in Ureal 5)
I am currently maxed out with 3GB of VRAM on a 1060 GTX.