My most recent work is this piece.

I am trying to recreate the field Maximus went to as his heaven in the end of the film Gladiator.


I have used RenderDoc, Google Maps and Blender to rip the landscape from Google earth 3D,

and have recreated the landscape using World Creator 2.



The goal being a fully explorable field, with physics enabled grass blowing in the wind,

capable of collision with the players fingertips using finger tracking in the Quest 2.


I will be rigging this characters motion controller hands myself.
















I am self taught with every aspect of this engine and can work through each and every problem until solved, every single time.

From skinning to rigging and animation, and I am getting better and better at it.



I have an Ulterior motive for this scene however, it is merely one level from a project I am working on in secret until I am ready to sell it as an App for the Oculus Quest 2.


I finally have a BRILLIANT IDEA for a VR "game" I am designing myself.

One I can actually SELL.






I will also be recreating the field from "Christinas world" in the Unreal engine using the exact same process.  

I have ripped the actual landscape from Google Maps the same way and will be creating it next. 

(Once I get my texturing and lighting completed in the above level)



This is the actual heightmap of the field in question.  I have done my research on where the house is.

It is an actual home and Christina was a real woman.   A young woman who was somewhat paralized from the waist down.  I just think reproducing famous artwork in the Unreal Engine is fun and would be soooo interesting to explore in VR, now that we can achieve photo-realism.


I can't wait to upgrade my video card so I can make use of Cinematic quality assets. 

(and soon LUMEN in Ureal 5)

I am currently maxed out with 3GB of VRAM on a 1060 GTX.